Creating a Japanese mesh(Blender)

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The purpose 

create a Japanese mesh (editable object) in Blender.

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environment

Blender:3.4.1

OS:Windows 11

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Converting a Text object to a mesh

Create Text Object

Switch to Object Mode.

Select “Text” from add。

A “Text” object is created as follows:

modify Text

Switch from Object Mode to Edit Mode.

The cursor will appear in the created text object, allowing you to modify the text.

Click the 3D display area once if you cannot enter input.

However, Japanese input will not be available at this point.

Input Japanese

There are two steps required to input (display) Japanese text.

Change font

Open the “Object Data Properties” tab, go to the “Font” group, and then open a Japanese-compatible font (such as Yu Gothic) using the “Open Font” icon under the “Standard” section. (This setting must be configured for each project.)

setting for Japanese Text

Even after setting the font, Japanese text won’t appear when inputting directly.

To set Japanese text, type it in a program like Notepad, copy the text while maintaining the font settings, then paste it into the text input field.

Following these steps will create a Japanese text object.

Textオブジェクトのメッシュ化

Textオブジェクトに厚みをつける

The Text object initially has no thickness, so we’ll add some.

Go to the “Object Data Properties” tab, then the “Geometry” group, and change the “Extrude” value from 0m (it’s currently 0 meters) to, for example, 0.1m.

As a result, the text object will have thickness. 

Convert text object to mesh

Change the mode from Edit Mode to Object Mode.

Right-click in the 3D viewport and select “Transform” -> “Mesh”.

Meshing is complete.

Result

A Japanese mesh has been successfully created.

Since it’s a mesh, vertex editing and adjustments are possible.

This method allows for easy creation of meshes not only for Japanese characters but also for special characters within fonts.

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Other opinion

Combining basic meshes is too labor-intensive.

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Reference

Blender3.0 テキストの使い方/日本語入力、厚みづけなど
テキストの作成~基本的な使い方を紹介。日本語入力、字間と行間の調整、カーブに添わす、厚み付けなど。 Blenderのテキストを使いたい方は是非ご覧ください。

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