Create a symmetrical object(Blender)

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The purpose 

Here are two methods for creating symmetrical objects in Blender.

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Environment

Blender:3.4.1

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Symmetry achieved through modifiers

modifiers

We’ll create an object that we want to make bilaterally symmetrical.

Set the mode to Object Mode and select the created object.

This time, we’ve prepared an object like the one shown below.

Select ‘Add Modifier’ from the Modifier Properties tab.

Select “Mirror” from the displayed list.

Result

Adding the modifier results in the object becoming bilaterally symmetrical as shown below.

Symmetry other than X-axis symmetry

To create symmetry about an axis other than the X-axis, select the desired coordinate axes from the list below. (Multiple selections allowed).

Modification

The center of symmetry is the object’s origin (yellow dot).

Improvements may be achieved by following the steps below.

If the object’s origin is not in the intended location, please refer to the following page for correction.

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Bilateral symmetry using a mesh menu

I will create an object that I want to be bilaterally symmetrical.

This time, I’ve prepared an object like the one shown below.

Switch to Edit Mode, then select the vertices you want to mirror. (You don’t need to select all of them.)

Select “Symmetry” from the “Mesh” menu.

Result

The above operation results in a symmetrical object.

Modification

The center of symmetry is the object’s origin (yellow dot).

Improvements may be achieved using the following procedure.

If the object’s origin is not in the intended location, please refer to the following page for correction.

Symmetry other than X-axis symmetry

If you want symmetry other than across the X-axis, or if the symmetry isn’t applied in the intended direction, select the desired symmetry direction from the dropdown menu displayed in the lower left after executing “Symmetrize”.

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The difference between the two methods

The two methods yield similar results, but there are differences. 

Symmetrical object

Symmetry via modifiers

The entire object is the target

Bilateral symmetry using a mesh menu

Selected vertices are the targets. 

Maintaining symmetry

Symmetry via modifiers

Editing the base region of the modifier (e.g., the left side) automatically updates the mirrored region created by the modifier, maintaining symmetry.

Bilateral symmetry using a mesh menu

Vertices can be manipulated individually.

Left-right symmetry is not preserved.

Manipulation of points created after execution

Symmetry via modifiers

It cannot be operated.

The area created by the modifier is not a mesh.

To operate, you need to click the “V” displayed in the target mirror of the “Modifier Properties” and click “Apply”.

After applying the operation, the generated mesh points can be edited; however, symmetry will no longer be maintained.

Bilateral symmetry using a mesh menu

Can be operated.

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