Saving textures as external files when saving glTF files(Blender)

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The purpose 

When exporting from Blender in glTF 2.0, save textures as external files instead of embedding them in a single file.

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Environment

Blender:3.4.1

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Change format

Access the export dialog by selecting “File” in the upper left corner, then “Export,” and finally “glTF 2.0 (.glb/.gltf)”.

Click the format selection field on the right-hand side of the displayed dialog.

Save as glTF Separate (.gltf + .bin + textures).

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Result

The selected folder will save the specified filename.gltf, the specified filename.bin, and the texture files (image files).

Example)

3D.gltf
3D.bin
texture.png
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Benefit

Because the image file is saved separately as a 3D file, it can be directly edited with paint software or similar applications.

The 3D.gltf file can also be directly edited.

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Related page

Blenderで作成した3DオブジェクトをThreejsで読込、表示するまとめ

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